Beyond Graphics: On Participatory Design
Open collaborative design applies
principles from the free and open-source software movement to revolutionize the
creation of physical objects, machines, and systems. All information, including text, drawings, photos, and
3D CAD
models, is shared on the Internet, allowing others to recreate or contribute to its development. This model,
more open
and transparent than traditional scientific research, employs “copyleft” to ensure that creative
works can be freely
used and built upon by anyone. Copyleft items, such as designs or code, are essentially gifted to humanity,
contributing to a growing universal “commons”. This approach has successfully transformed high-profile software projects
and has the potential to reshape how we design everything from personal items to global infrastructure
components.
Open collaborative design is a nascent field that has huge potential to radically alter the way we create
goods,
machines and systems – not only for personal items but all the way up to components of national or global
infrastructure.
“Open Source” Applied to the Physical World
There is no reason why open source
development methods
currently used with many software projects cannot be
applied to machines and systems in the physical world. In fact physical objects are much more intuitive to
understand than
abstract
computer code especially when viewed using 3D
CAD that can show grouped sub-assemblies, exploded views,
kinematics,
cross-sections, supporting animations and notes. It is just that the freely available tools and infrastructure
needed
for this to be possible do not yet exist in a user-friendly and mature state needed for widespread adoption. All
the
technologies exist, they just need to be put together in the right way and refined.
The simplest method is to share information through a website on how to make things using text, diagrams and
photographs. A more sophisticated way to collaborate on complex machinery and products would be to share CAD
assemblies
much like project teams do in engineering and product design companies, knitted together with supporting
information in
an open and freely structured environment, much like a wiki.
There are certain barriers to overcome for open design when compared to software development where there are
mature and widely used tools available, and the duplication and distribution of code cost next to nothing.
Creating,
testing and modifying physical designs is not quite as straightforward because of the effort and time required
to create the
physical artifact. However the physical world is catching up fast with the
virtual world in this respect.
Why is this a Good Thing?
Open collaborative design, empowered by advanced open-source CAD software, allows anyone — not just designers
and
engineers — to easily create new designs of products. It provides a vast array of copylefted modules and
artefacts for
people to make use of in their designs. This not only means that people can customise things for their own needs
and
tastes, but makes the design process much more efficient and helps avoid the huge duplication of effort that
occurs in
design and engineering currently.
These principles can apply to designing the simplest things that can be made by individuals, solutions for
communities
in the developing world, all the way up to complex large-scale systems of national or global infrastructure
involving
thousands of people. Because the designs are not closed or proprietary, people are encouraged to contribute
knowing
their involvement not only benefits themselves but anyone else might use the results of their efforts. It also
means
that designs will evolve far faster because of the huge amount of parallel development that is likely to occur.
Giving these designs physical form will become fast and easy due to emerging high-speed, flexible manufacturing
techniques. As a result the open design ecosystem will effectively become an internet for physical items — and
the
impact on society is likely to be as great as the web has been with respect to information.
Economic realities discourage large corporations from being really innovative. Corporations are unlikely to risk
spending money to develop anything for which there is not a proven market. However, enthusiasts and
consumer/producers
who make things for their own personal use are often highly innovative and willing to make very novel products.
Music is
a good example of this: corporate-produced pop music is repetitive and without imagination; innovative music
only comes
from amateurs who are doing it out of passion. Therefore an open collaborative economy allows faster and greater
innovation than a profit-driven economy.
An open collaborative project is always a work in progress. Wikipedia, for example, is always being expanded,
streamlined and improved. With a lot of different people contributing to it, it continually gets better and
better in
small increments. Multiple versions can be developed in parallel acting like an evolutionary system. Many
experimental
improvements may not turn out to be better, but those adopted with further iteration develop from promising or
successful examples. The community of developers and users act as the selection mechanism.
The Concept of Fab Labs
A fab lab, short for fabrication laboratory, is a
small-scale workshop offering digital fabrication.
A fab lab is typically equipped with an array of flexible computer-controlled tools that cover several
different length
scales and various materials, with the aim to make “almost anything”. This includes technology-enabled
products
generally perceived as limited to mass production. While fab labs have yet to compete with mass
production and its associated economies of scale in fabricating widely
distributed products, they have already shown the potential to empower individuals to create smart
devices for
themselves. These devices can be tailored to local or personal needs in ways that are not practical or
economical using
mass production. The fab lab movement is closely aligned with the DIY movement, open-source hardware,
maker culture, and the free and
open-source movement, and shares philosophy as well as technology with them.
The initiation of the fab lab program aimed to explore the correlation between the informational content
and its
physical manifestation, focusing on empowering underserved communities through grassroots-level
technology. Launched in
2001 through a collaboration between the Grassroots
Invention Group and the Center for Bits and
Atoms at MIT’s Media
Lab, the program received initial funding from the National Science Foundation in Washington, D.C. The
first fab lab
outside MIT was established at Vigyan Ashram in India in 2002, supported by capital equipment from NSF-USA and
IITK.
Today the fab lab network constitutes an
open, creative community of fabricators, artists, scientists, educators, students, amateurs and
professionals located in more than 100 countries and 1,750 fab labs across the globe.
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