Interim Conclusion
Open attitudes within the graphic craft possess capacities of accessible, democratic methodologies, with
significantly
reduced barriers to entry, actively counteracting vendor lock-in. These approaches leverage diverse
contributions,
innovation, and creativity unrestricted by the singular interests of corporate entities. The use of free and
open source
resources on a global scale can empower creatives from diverse backgrounds, providing access to essential design
elements. This approach promises to democratize design skills, allowing individuals to learn and develop without
financial constraints, even more amplified by the widespread reach of the internet. Open concepts exhibit
adaptability
to various cultural contexts and socio-cultural landscapes thereby encouraging the development of design
solutions that
are not only more inclusive but also more attuned to diverse perspectives. Although free and open operations may
not
comprehensively resolve broader economic and social inequality, or even mitigate issues such as challenging
working
conditions within design studio practices, they can provide degrees of individual empowerment and autonomy, in
defiance
of negatively interceding interests. The challenge to the status quo – both materially and economically – and
the
transformation of the overall design paradigm, conceptualization, and aesthetics, characterize the designers and
visual
artists emerging out of these open environments
However, open design practice sometimes still resembles a fate akin to Don Quixote. Despite its highly
reasonable
intentions and an even larger potential for social justice, its effectiveness remains questionable – at least in
the
context of professional, fast-paced, graphic design industry. Many of their resources still lack industry
recognition,
suffer from compatibility issues, and often prove to be either limited or too complex in their execution,
resulting in
laboriously crafted, yet occasionally (subjectively) middling work.
Upon my research, many of their communities still
appear small and fragmented and often too niche. Their methods and philosophy sometimes seem to face more scorn
than
actual serious and deep consideration among fellow graphic designers, despite all grappling with these
analogical sets
of challenges. Maintaining a delicate balance of resources essential for the project‘s sustainability and growth
tends
to be a tedious and sometimes simply insufficient effort.
Still, from an idealistic standpoint, their intentions hold validity. Perhaps their destiny is not sealed yet,
and,
moreover, these shortcomings cannot be entirely blamed on open communities alone anyway. The transformation of
the
professional world necessitates more than the efforts of a handful of volunteers; It seems like designers must
embrace
more openness for these concepts to be largely effective. Practicing openness in their worldview, openness in
their
design standards, and more critical analysis of their working conditions, and of all the contributing key
factors. In my
opinion, there needs to be a way for proprietary quality resources and open practices to coexist, uniformly
appreciated
but acknowledged as uniquely distinct pathways, nonetheless effective in their own right.
As of now, working without the use of any proprietary software – a work skill I rigorously had to internalize
during
these years of my formal design studies – has been incredibly empowering. Knowing that I am able to engage in
graphic
design craftsmanship regardless of any (financial) situation I might face, so long as my access to a working
computer
and solid internet connection is ensured, is undoubtedly reassuring. Nevertheless, my open source based graphic
work has
proven to be significantly more laborious, slow, and complex.
Regardless, this does not mean that I will never consider
using these methodologies again. Quite the opposite, hopefully even professionally. In future, I am willing to
work with
them, but also work on them, creating an improved free and open workflow. I would like to further engage,
exchange, and
perhaps even establish open source graphic design initiatives, connecting and somehow “unionizing” with fellow
graphic
designers working in the field. This would serve as a means to actively counter the aforementioned deficiency
and
fragmentation of efforts involved in the improvements of open source toolkits; through actively engaging in
technical
openness as a graphic designer.
I have already contacted several open source graphic design collectives, offering more engagement;
unfortunately, my
emails remain unanswered as of yet. I will try again soon.